Autor Wątek: Instalacja OpenGL 3.3  (Przeczytany 193 razy)

Offline kusz164

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Instalacja OpenGL 3.3
« dnia: Grudzień 28, 2018, 08:43:19 am »
Bardzo proszę o pomoc w instalacji OpenGL 3.3.

Zainstalowałem wszystko ze stronki:

https://www.wikihow.com/Install-Mesa-(OpenGL)-on-Linux-Mint

lecz niestety wersję mam 3.0 a potrzebuję 3.3 i nie mam pojęcia jak ją zainstalować?

Kartę mam NVIDIA Corporation GP107 [GeForce GTX 1050 Ti]

Tylko prosił bym tak bardziej łopatologicznie, bo jestem w miarę świeżym użytkownikiem Minta (19 Cinnamon 64)
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Moderacja: Proszę stosować znaczniki kodu i usunąć z kodu te ? Type/Copy/Paste: .
« Ostatnia zmiana: Grudzień 28, 2018, 14:49:53 pm wysłana przez kusz164 »

Offline dedito

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Odp: Instalacja OpenGL 3.3
« Odpowiedź #1 dnia: Grudzień 28, 2018, 09:20:05 am »
Wrzuć na pastebin wynik glxinfo.
« Ostatnia zmiana: Grudzień 28, 2018, 09:23:37 am wysłana przez dedito »

Offline kusz164

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Odp: Instalacja OpenGL 3.3
« Odpowiedź #2 dnia: Grudzień 28, 2018, 15:03:19 pm »
Niestety nie mogę całego wkleić bo:

"Podczas wysyłania wiadomości, pojawiły się następujące błędy:
Wiadomość przekracza dozwoloną długość (40000 znaków)."

tomasz@tomas:~$ glxinfo
name of display: :0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile,
    GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample,
    GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile,
    GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB,
    GLX_EXT_import_context, GLX_EXT_libglvnd, GLX_EXT_texture_from_pixmap,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_INTEL_swap_event,
    GLX_MESA_copy_sub_buffer, GLX_OML_swap_method, GLX_SGIS_multisample,
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
    GLX_SGI_make_current_read, GLX_SGI_swap_control
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_context_flush_control, GLX_ARB_create_context,
    GLX_ARB_create_context_profile, GLX_ARB_create_context_robustness,
    GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB,
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age,
    GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile,
    GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB,
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
    GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,
    GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
    GLX_SGI_swap_control, GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile,
    GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB,
    GLX_ARB_get_proc_address, GLX_ARB_multisample,
    GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile,
    GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB,
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
    GLX_MESA_query_renderer, GLX_MESA_swap_control, GLX_OML_swap_method,
    GLX_OML_sync_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
    GLX_SGI_swap_control, GLX_SGI_video_sync
Extended renderer info (GLX_MESA_query_renderer):
    Vendor: nouveau (0x10de)
    Device: NV137 (0x1c82)
    Version: 19.0.0
    Accelerated: yes
    Video memory: 4077MB
    Unified memory: no
    Preferred profile: core (0x1)
    Max core profile version: 4.3
    Max compat profile version: 4.3
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 3.2
OpenGL vendor string: nouveau
OpenGL renderer string: NV137
OpenGL core profile version string: 4.3 (Core Profile) Mesa 19.0.0-devel (git-6adbd9a 2018-12-27 bionic-oibaf-ppa)
OpenGL core profile shading language version string: 4.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
    GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,
    GL_AMD_gpu_shader_int64, GL_AMD_multi_draw_indirect,
    GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture,
    GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4,
    GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index,
    GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
    GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility,
    GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility,
    GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture,
    GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
    GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
    GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage,
    GL_ARB_compute_shader, GL_ARB_compute_variable_group_size,
    GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
    GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance,
    GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
    GL_ARB_derivative_control, GL_ARB_direct_state_access,
    GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
    GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect,
    GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
    GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
    GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
    GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image,
    GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64,
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
    GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
    GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
    GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
    GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
    GL_ARB_occlusion_query2, GL_ARB_pipeline_statistics_query,
    GL_ARB_pixel_buffer_object, GL_ARB_point_sprite,
    GL_ARB_polygon_offset_clamp, GL_ARB_post_depth_coverage,
    GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
    GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior,
    GL_ARB_robustness, GL_ARB_sample_locations, GL_ARB_sample_shading,
    GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
    GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
    GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters,
    GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
    GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
    GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
    GL_ARB_shader_objects, GL_ARB_shader_precision,
    GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine,
    GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod,
    GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_420pack,
    GL_ARB_shading_language_packing, GL_ARB_stencil_texturing, GL_ARB_sync,
    GL_ARB_tessellation_shader, GL_ARB_texture_barrier,
    GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
    GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc,
    GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array,
    GL_ARB_texture_filter_anisotropic, GL_ARB_texture_float,
    GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge,
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
    GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
    GL_ARB_texture_stencil8, GL_ARB_texture_storage,
    GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
    GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
    GL_ARB_transform_feedback_overflow_query, GL_ARB_uniform_buffer_object,
    GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
    GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding,
    GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader,
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
    GL_ARB_viewport_array, GL_ATI_blend_equation_separate,
    GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr,
    GL_EXT_blend_equation_separate, GL_EXT_depth_bounds_test,
    GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
    GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
    GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
    GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
    GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp,
    GL_EXT_provoking_vertex, GL_EXT_shader_integer_mix, GL_EXT_texture_array,
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc,
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_integer, GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB,
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
    GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query,
    GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra,
    GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles,
    GL_IBM_multimode_draw_arrays, GL_KHR_blend_equation_advanced,
    GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,
    GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
    GL_KHR_texture_compression_astc_ldr,
    GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_pack_invert,
    GL_MESA_shader_integer_functions, GL_MESA_texture_signed_rgba,
    GL_NV_conditional_render, GL_NV_conservative_raster,
    GL_NV_conservative_raster_dilate,
    GL_NV_conservative_raster_pre_snap_triangles, GL_NV_depth_clamp,
    GL_NV_fill_rectangle, GL_NV_packed_depth_stencil, GL_NV_sample_locations,
    GL_NV_texture_barrier, GL_NV_vdpau_interop, GL_OES_EGL_image, GL_S3_s3tc

OpenGL version string: 4.3 (Compatibility Profile) Mesa 19.0.0-devel (git-6adbd9a 2018-12-27 bionic-oibaf-ppa)
OpenGL shading language version string: 4.30
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
OpenGL extensions:
    GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,
    GL_AMD_multi_draw_indirect, GL_AMD_query_buffer_object,
    GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_trinary_minmax,
    GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer,
    GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3,
    GL_ANGLE_texture_compression_dxt5, GL_APPLE_packed_pixels,
    GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility,
    GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance,
    GL_ARB_bindless_texture, GL_ARB_blend_func_extended,
    GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture,
    GL_ARB_clip_control, GL_ARB_color_buffer_float, GL_ARB_compatibility,
    GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
    GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted,
    GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image,
    GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
    GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control,
    GL_ARB_direct_state_access, GL_ARB_draw_buffers,
    GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
    GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
    GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
    GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
    GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image,
    GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_half_float_pixel,
    GL_ARB_half_float_vertex, GL_ARB_indirect_parameters,
    GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
    GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata,
    GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind,
    GL_ARB_multi_draw_indirect, GL_ARB_multisample, GL_ARB_multitexture,
    GL_ARB_occlusion_query, GL_ARB_occlusion_query2,
    GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp,
    GL_ARB_post_depth_coverage, GL_ARB_program_interface_query,
    GL_ARB_provoking_vertex, GL_ARB_query_buffer_object,
    GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
    GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects,
    GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture,
    GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops,
    GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot,
    GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
    GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
    GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
    GL_ARB_shader_objects, GL_ARB_shader_precision,
    GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine,
    GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod,
    GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100,
    GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing,
    GL_ARB_shadow, GL_ARB_stencil_texturing, GL_ARB_sync,
    GL_ARB_tessellation_shader, GL_ARB_texture_barrier,
    GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object,
    GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range,
    GL_ARB_texture_compression, GL_ARB_texture_compression_bptc,
    GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
    GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
    GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic,
    GL_ARB_texture_float, GL_ARB_texture_gather,
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
    GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
    GL_ARB_texture_stencil8, GL_ARB_texture_storage,
    GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
    GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
    GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
    GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program, GL_ARB_vertex_shader,
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
    GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_blend_equation_separate,
    GL_ATI_draw_buffers, GL_ATI_fragment_shader, GL_ATI_separate_stencil,
    GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3,
    GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr,
    GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate,
    GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
    GL_EXT_compiled_vertex_array, GL_EXT_copy_texture,
    GL_EXT_depth_bounds_test, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
    GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
    GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
    GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays,
    GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels,
    GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
    GL_EXT_polygon_offset_clamp, GL_EXT_provoking_vertex,
    GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_shader_integer_mix,
    GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
    GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
    GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,
    GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
    GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
    GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
    GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query,
    GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
    GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles,
    GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
    GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
    GL_KHR_blend_equation_advanced, GL_KHR_context_flush_control,
    GL_KHR_debug, GL_KHR_no_error, GL_KHR_robust_buffer_access_behavior,
    GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr,
    GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_pack_invert,
    GL_MESA_shader_integer_functions, GL_MESA_texture_signed_rgba,
    GL_MESA_window_pos, GL_NV_blend_square, GL_NV_conditional_render,
    GL_NV_conservative_raster, GL_NV_conservative_raster_dilate,
    GL_NV_conservative_raster_pre_snap_triangles, GL_NV_depth_clamp,
    GL_NV_fill_rectangle, GL_NV_fog_distance, GL_NV_light_max_exponent,
    GL_NV_packed_depth_stencil, GL_NV_primitive_restart,
    GL_NV_sample_locations, GL_NV_texgen_reflection, GL_NV_texture_barrier,
    GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_vdpau_interop,
    GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc,
    GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays

OpenGL ES profile version string: OpenGL ES 3.2 Mesa 19.0.0-devel (git-6adbd9a 2018-12-27 bionic-oibaf-ppa)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
    GL_ANDROID_extension_pack_es31a, GL_ANGLE_texture_compression_dxt3,
    GL_ANGLE_texture_compression_dxt5, GL_APPLE_texture_max_level,
    GL_EXT_base_instance, GL_EXT_blend_func_extended, GL_EXT_blend_minmax,
    GL_EXT_buffer_storage, GL_EXT_clip_cull_distance,
    GL_EXT_color_buffer_float, GL_EXT_compressed_ETC1_RGB8_sub_texture,
    GL_EXT_copy_image, GL_EXT_discard_framebuffer,
    GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers,
    GL_EXT_draw_buffers_indexed, GL_EXT_draw_elements_base_vertex,
    GL_EXT_frag_depth, GL_EXT_geometry_point_size, GL_EXT_geometry_shader,
    GL_EXT_gpu_shader5, GL_EXT_map_buffer_range, GL_EXT_multi_draw_arrays,
    GL_EXT_occlusion_query_boolean, GL_EXT_polygon_offset_clamp,
    GL_EXT_primitive_bounding_box, GL_EXT_read_format_bgra,
    GL_EXT_render_snorm, GL_EXT_robustness, GL_EXT_separate_shader_objects,
    GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix,
    GL_EXT_shader_io_blocks, GL_EXT_tessellation_point_size,
    GL_EXT_tessellation_shader, GL_EXT_texture_border_clamp,
    GL_EXT_texture_buffer, GL_EXT_texture_compression_bptc,
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc,
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map_array,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888,
    GL_EXT_texture_norm16, GL_EXT_texture_rg, GL_EXT_texture_sRGB_decode,
    GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_texture_view,
    GL_EXT_unpack_subimage, GL_EXT_window_rectangles,
    GL_KHR_blend_equation_advanced, GL_KHR_context_flush_control,
    GL_KHR_debug, GL_KHR_no_error, GL_KHR_robust_buffer_access_behavior,
    GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr,
    GL_KHR_texture_compression_astc_sliced_3d,
    GL_MESA_shader_integer_functions, GL_NV_conservative_raster,
    GL_NV_conservative_raster_dilate,
    GL_NV_conservative_raster_pre_snap_triangles, GL_NV_draw_buffers,
    GL_NV_fbo_color_attachments, GL_NV_image_formats, GL_NV_read_buffer,
    GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil,
    GL_NV_sample_locations, GL_OES_EGL_image, GL_OES_EGL_image_external,
    GL_OES_EGL_image_external_essl3, GL_OES_EGL_sync,
    GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24,
    GL_OES_depth_texture, GL_OES_depth_texture_cube_map,
    GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex,
    GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
    GL_OES_geometry_point_size, GL_OES_geometry_shader,
    GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer,
    GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box,
    GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_sample_shading,
    GL_OES_sample_variables, GL_OES_shader_image_atomic,
    GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation,
    GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context,
    GL_OES_tessellation_point_size, GL_OES_tessellation_shader,
    GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer,
    GL_OES_texture_cube_map_array, GL_OES_texture_float,
    GL_OES_texture_float_linear, GL_OES_texture_half_float,
    GL_OES_texture_half_float_linear, GL_OES_texture_npot,
    GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array,
    GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float,
    GL_OES_viewport_array

504 GLX Visuals
    visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  cav
  id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------------
0x021 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x022 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x372 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
0x373 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0 16 16 16 16  0 0 Slow
0x374 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
0x375 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0 16 16 16 16  0 0 Slow
0x376 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
0x377 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0 16 16 16 16  0 0 Slow
0x378 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 16  0  0  0  0  0  0 0 None
0x379 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 16  0 16 16 16 16  0 0 Slow
0x37a 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 16  0  0  0  0  0  0 0 None
0x37b 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 16  0 16 16 16 16  0 0 Slow
0x37c 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 16  0  0  0  0  0  0 0 None
0x37d 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 16  0 16 16 16 16  0 0 Slow
0x37e 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0  0  0  0  0  0 0 None
0x37f 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  0 16 16 16 16  0 0 Slow
0x380 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  0 0 None
0x381 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0 16 16 16 16  0 0 Slow
0x382 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  0 0 None
0x383 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0 16 16 16 16  0 0 Slow
0x384 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x385 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
0x386 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
0x387 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x388 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
0x389 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0  0  2 1 None
0x38a 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0  0  4 1 None
0x38b 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0  0  8 1 None
0x38c 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  2 1 None
0x38d 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  4 1 None
« Ostatnia zmiana: Grudzień 28, 2018, 15:05:21 pm wysłana przez kusz164 »

Offline dedito

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Odp: Instalacja OpenGL 3.3
« Odpowiedź #3 dnia: Grudzień 28, 2018, 15:57:48 pm »
Czytanie ze zrozumieniem ...
Wrzuć na pastebin wynik glxinfo.
... w linku masz opisane co należy zrobić.
Cytuj
Jak ułatwić sobie życie?
Wklejanie wyników poleceń lub zawartości logów może być dość kłopotliwe. Aby ułatwić sobie tę
część pracy - warto zainstalować sobie program do automatycznego zamieszczania wszelki treści tekstowych na serwisie takim jak pastebin.com.
Kod: [Zaznacz]

sudo apt-get install pastebinit


Zamieszczanie treści jest w tym momencie bardzo proste. Przykładowo spróbuj umieścić informacje o urządzeniach USB w serwisie pastebin.com.
Kod: [Zaznacz]

lsusb|pastebinit


Wynikiem programu będzię link. Skopiuj i wklej go w przeglądarce internetowej. Teraz powinieneś rozumieć zasadę działania tej aplikacji.
Przykładowe inne użycie aplikacji:
Kod: [Zaznacz]


dmesg|pastebinit
lspci|pastebinit
cat /var/log/Xorg.0.log|pastebinit
cat /var/log/daemon.log|pastebinit


Jak widzisz umieszczenie zawartości pliku textowego polega na wykonaniu polecenia:
Kod: [Zaznacz]

cat /ścieżka/do/pliku|pastebinit


 
« Ostatnia zmiana: Grudzień 28, 2018, 16:00:44 pm wysłana przez dedito »

Offline kusz164

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Odp: Instalacja OpenGL 3.3
« Odpowiedź #4 dnia: Grudzień 28, 2018, 21:49:11 pm »
Zainstalowałem na nowo Minta. 19,1

tomasz@tomasz:~$ glxinfo | grep OpenGL
OpenGL vendor string: nouveau
OpenGL renderer string: NV137
OpenGL core profile version string: 4.3 (Core Profile) Mesa 18.0.5
OpenGL core profile shading language version string: 4.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 18.0.5
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.1 Mesa 18.0.5
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10
OpenGL ES profile extensions:

Znalazłem jeszcze stronę ze sterownikiem : https://www.nvidia.com/drivers/results/140240#driverInfo-140240=0

Zmieniłem w zarządzaniu sterownikami na moją kartę, bo był "otwarto źródłowy"
Wszystko działa  :) , dziękuję za chęć pomocy.
« Ostatnia zmiana: Grudzień 28, 2018, 22:15:57 pm wysłana przez kusz164 »