Liczba postów: 2 529
Liczba wątków: 23
Dołączył: Jan 2019
Reputacja:
System: 21.3 Virginia
Środowisko graficzne: Cinnamon
Architektura CPU: 64bit
Miernik podziękowań 24%
0 Załączy jeśli dodasz rozszerzenie do nazwy
glxinfo.txt
Liczba postów: 26
Liczba wątków: 5
Dołączył: Nov 2020
Reputacja:
System: 20.0 Ulyana
Środowisko graficzne: Cinnamon
Architektura CPU: 64bit
Miernik podziękowań 0%
02-12-2020, 19:42
(Ten post był ostatnio modyfikowany: 02-12-2020, 19:48 przez yahoob3.)
0 Kod: name of display: :0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
GLX_ARB_context_flush_control, GLX_ARB_create_context,
GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile,
GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
GLX_ARB_multisample, GLX_EXT_buffer_age,
GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile,
GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_libglvnd,
GLX_EXT_stereo_tree, GLX_EXT_swap_control, GLX_EXT_swap_control_tear,
GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_NV_copy_image, GLX_NV_delay_before_swap, GLX_NV_float_buffer,
GLX_NV_multisample_coverage, GLX_NV_robustness_video_memory_purge,
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control,
GLX_SGI_video_sync
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
GLX_ARB_context_flush_control, GLX_ARB_create_context,
GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile,
GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age,
GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile,
GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB,
GLX_EXT_import_context, GLX_EXT_stereo_tree, GLX_EXT_swap_control,
GLX_EXT_swap_control_tear, GLX_EXT_texture_from_pixmap,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_NV_copy_buffer,
GLX_NV_copy_image, GLX_NV_delay_before_swap, GLX_NV_float_buffer,
GLX_NV_multisample_coverage, GLX_NV_present_video,
GLX_NV_robustness_video_memory_purge, GLX_NV_swap_group,
GLX_NV_video_capture, GLX_NV_video_out, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_swap_control, GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
GLX_ARB_context_flush_control, GLX_ARB_create_context,
GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile,
GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age,
GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile,
GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_stereo_tree,
GLX_EXT_swap_control, GLX_EXT_swap_control_tear,
GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_NV_copy_image, GLX_NV_delay_before_swap, GLX_NV_float_buffer,
GLX_NV_multisample_coverage, GLX_NV_robustness_video_memory_purge,
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control,
GLX_SGI_video_sync
Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 3072 MB
Total available memory: 3072 MB
Currently available dedicated video memory: 2858 MB
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 770M/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 418.152.00
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture,
GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility,
GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility,
GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage,
GL_ARB_compute_shader, GL_ARB_compute_variable_group_size,
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance,
GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
GL_ARB_depth_texture, GL_ARB_derivative_control,
GL_ARB_direct_state_access, GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_geometry_shader4, GL_ARB_get_program_binary,
GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, GL_ARB_gpu_shader5,
GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_half_float_pixel,
GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_indirect_parameters,
GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata,
GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind,
GL_ARB_multi_draw_indirect, GL_ARB_multisample, GL_ARB_multitexture,
GL_ARB_occlusion_query, GL_ARB_occlusion_query2,
GL_ARB_parallel_shader_compile, GL_ARB_pipeline_statistics_query,
GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
GL_ARB_polygon_offset_clamp, GL_ARB_program_interface_query,
GL_ARB_provoking_vertex, GL_ARB_query_buffer_object,
GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters,
GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
GL_ARB_shader_objects, GL_ARB_shader_precision,
GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine,
GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod,
GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
GL_ARB_shading_language_include, GL_ARB_shading_language_packing,
GL_ARB_shadow, GL_ARB_sparse_buffer, GL_ARB_sparse_texture,
GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, GL_ARB_sync,
GL_ARB_tessellation_shader, GL_ARB_texture_barrier,
GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object,
GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range,
GL_ARB_texture_compression, GL_ARB_texture_compression_bptc,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic,
GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_stencil8, GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers,
GL_ATI_texture_float, GL_ATI_texture_mirror_once,
GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader, GL_EXT_abgr,
GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_depth_bounds_test, GL_EXT_direct_state_access,
GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,
GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,
GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,
GL_EXT_import_sync_object, GL_EXT_memory_object, GL_EXT_memory_object_fd,
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp,
GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects,
GL_EXT_separate_specular_color, GL_EXT_shader_image_load_store,
GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side,
GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array,
GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles,
GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_KHR_blend_equation_advanced,
GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,
GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior,
GL_KHR_robustness, GL_KTX_buffer_region, GL_NVX_conditional_render,
GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop, GL_NV_ES1_1_compatibility,
GL_NV_ES3_1_compatibility, GL_NV_alpha_to_coverage_dither_control,
GL_NV_bindless_multi_draw_indirect,
GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture,
GL_NV_blend_equation_advanced, GL_NV_blend_square, GL_NV_command_list,
GL_NV_compute_program5, GL_NV_conditional_render,
GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_buffer_float,
GL_NV_depth_clamp, GL_NV_draw_texture, GL_NV_draw_vulkan_image,
GL_NV_explicit_multisample, GL_NV_feature_query, GL_NV_fence,
GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program,
GL_NV_fragment_program2, GL_NV_fragment_program_option,
GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4,
GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_gpu_program5,
GL_NV_gpu_program5_mem_extended, GL_NV_gpu_program_fp64,
GL_NV_gpu_shader5, GL_NV_half_float, GL_NV_internalformat_sample_query,
GL_NV_light_max_exponent, GL_NV_multisample_coverage,
GL_NV_multisample_filter_hint, GL_NV_occlusion_query,
GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object,
GL_NV_parameter_buffer_object2, GL_NV_path_rendering,
GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart,
GL_NV_query_resource, GL_NV_query_resource_tag, GL_NV_register_combiners,
GL_NV_register_combiners2, GL_NV_robustness_video_memory_purge,
GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float,
GL_NV_shader_buffer_load, GL_NV_shader_storage_buffer_object,
GL_NV_shader_thread_group, GL_NV_shader_thread_shuffle,
GL_NV_texgen_reflection, GL_NV_texture_barrier,
GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
GL_NV_texture_multisample, GL_NV_texture_rectangle,
GL_NV_texture_rectangle_compressed, GL_NV_texture_shader,
GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_transform_feedback,
GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory,
GL_NV_vdpau_interop, GL_NV_vdpau_interop2, GL_NV_vertex_array_range,
GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit,
GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program,
GL_NV_vertex_program1_1, GL_NV_vertex_program2,
GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_OVR_multiview,
GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap,
GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
GL_SUN_slice_accum
OpenGL version string: 4.6.0 NVIDIA 418.152.00
OpenGL shading language version string: 4.60 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL extensions:
GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture,
GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility,
GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility,
GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
GL_ARB_color_buffer_float, GL_ARB_compatibility,
GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted,
GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image,
GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control,
GL_ARB_direct_state_access, GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_geometry_shader4, GL_ARB_get_program_binary,
GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, GL_ARB_gpu_shader5,
GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_half_float_pixel,
GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_indirect_parameters,
GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata,
GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind,
GL_ARB_multi_draw_indirect, GL_ARB_multisample, GL_ARB_multitexture,
GL_ARB_occlusion_query, GL_ARB_occlusion_query2,
GL_ARB_parallel_shader_compile, GL_ARB_pipeline_statistics_query,
GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
GL_ARB_polygon_offset_clamp, GL_ARB_program_interface_query,
GL_ARB_provoking_vertex, GL_ARB_query_buffer_object,
GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters,
GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
GL_ARB_shader_objects, GL_ARB_shader_precision,
GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine,
GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod,
GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
GL_ARB_shading_language_include, GL_ARB_shading_language_packing,
GL_ARB_shadow, GL_ARB_sparse_buffer, GL_ARB_sparse_texture,
GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, GL_ARB_sync,
GL_ARB_tessellation_shader, GL_ARB_texture_barrier,
GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object,
GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range,
GL_ARB_texture_compression, GL_ARB_texture_compression_bptc,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic,
GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_stencil8, GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers,
GL_ATI_texture_float, GL_ATI_texture_mirror_once,
GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader, GL_EXT_abgr,
GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_depth_bounds_test, GL_EXT_direct_state_access,
GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,
GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,
GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,
GL_EXT_import_sync_object, GL_EXT_memory_object, GL_EXT_memory_object_fd,
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp,
GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects,
GL_EXT_separate_specular_color, GL_EXT_shader_image_load_store,
GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side,
GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array,
GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles,
GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_KHR_blend_equation_advanced,
GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,
GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior,
GL_KHR_robustness, GL_KTX_buffer_region, GL_NVX_conditional_render,
GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop, GL_NV_ES1_1_compatibility,
GL_NV_ES3_1_compatibility, GL_NV_alpha_to_coverage_dither_control,
GL_NV_bindless_multi_draw_indirect,
GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture,
GL_NV_blend_equation_advanced, GL_NV_blend_square, GL_NV_command_list,
GL_NV_compute_program5, GL_NV_conditional_render,
GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_buffer_float,
GL_NV_depth_clamp, GL_NV_draw_texture, GL_NV_draw_vulkan_image,
GL_NV_explicit_multisample, GL_NV_feature_query, GL_NV_fence,
GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program,
GL_NV_fragment_program2, GL_NV_fragment_program_option,
GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4,
GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_gpu_program5,
GL_NV_gpu_program5_mem_extended, GL_NV_gpu_program_fp64,
GL_NV_gpu_shader5, GL_NV_half_float, GL_NV_internalformat_sample_query,
GL_NV_light_max_exponent, GL_NV_multisample_coverage,
GL_NV_multisample_filter_hint, GL_NV_occlusion_query,
GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object,
GL_NV_parameter_buffer_object2, GL_NV_path_rendering,
GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart,
GL_NV_query_resource, GL_NV_query_resource_tag, GL_NV_register_combiners,
GL_NV_register_combiners2, GL_NV_robustness_video_memory_purge,
GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float,
GL_NV_shader_buffer_load, GL_NV_shader_storage_buffer_object,
GL_NV_shader_thread_group, GL_NV_shader_thread_shuffle,
GL_NV_texgen_reflection, GL_NV_texture_barrier,
GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
GL_NV_texture_multisample, GL_NV_texture_rectangle,
GL_NV_texture_rectangle_compressed, GL_NV_texture_shader,
GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_transform_feedback,
GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory,
GL_NV_vdpau_interop, GL_NV_vdpau_interop2, GL_NV_vertex_array_range,
GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit,
GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program,
GL_NV_vertex_program1_1, GL_NV_vertex_program2,
GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_OVR_multiview,
GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap,
GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
GL_SUN_slice_accum
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 418.152.00
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
GL_ANDROID_extension_pack_es31a, GL_EXT_EGL_image_external_wrap_modes,
GL_EXT_base_instance, GL_EXT_blend_func_extended, GL_EXT_blend_minmax,
GL_EXT_buffer_storage, GL_EXT_clear_texture, GL_EXT_clip_control,
GL_EXT_clip_cull_distance, GL_EXT_color_buffer_float,
GL_EXT_color_buffer_half_float, GL_EXT_compressed_ETC1_RGB8_sub_texture,
GL_EXT_conservative_depth, GL_EXT_copy_image, GL_EXT_debug_label,
GL_EXT_discard_framebuffer, GL_EXT_disjoint_timer_query,
GL_EXT_draw_buffers_indexed, GL_EXT_draw_elements_base_vertex,
GL_EXT_draw_transform_feedback, GL_EXT_float_blend, GL_EXT_frag_depth,
GL_EXT_geometry_point_size, GL_EXT_geometry_shader, GL_EXT_gpu_shader5,
GL_EXT_map_buffer_range, GL_EXT_memory_object, GL_EXT_memory_object_fd,
GL_EXT_multi_draw_indirect, GL_EXT_multisample_compatibility,
GL_EXT_multisampled_render_to_texture,
GL_EXT_multisampled_render_to_texture2, GL_EXT_occlusion_query_boolean,
GL_EXT_polygon_offset_clamp, GL_EXT_primitive_bounding_box,
GL_EXT_render_snorm, GL_EXT_robustness, GL_EXT_sRGB,
GL_EXT_sRGB_write_control, GL_EXT_semaphore, GL_EXT_semaphore_fd,
GL_EXT_separate_shader_objects, GL_EXT_shader_group_vote,
GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix,
GL_EXT_shader_io_blocks, GL_EXT_shader_non_constant_global_initializers,
GL_EXT_shader_texture_lod, GL_EXT_shadow_samplers, GL_EXT_sparse_texture,
GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader,
GL_EXT_texture_border_clamp, GL_EXT_texture_buffer,
GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map_array, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_format_BGRA8888, GL_EXT_texture_mirror_clamp_to_edge,
GL_EXT_texture_norm16, GL_EXT_texture_rg, GL_EXT_texture_sRGB_R8,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_storage, GL_EXT_texture_view,
GL_EXT_unpack_subimage, GL_EXT_window_rectangles,
GL_KHR_blend_equation_advanced, GL_KHR_context_flush_control,
GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile,
GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, GL_NV_bgr,
GL_NV_bindless_texture, GL_NV_blend_equation_advanced,
GL_NV_conditional_render, GL_NV_copy_buffer, GL_NV_copy_image,
GL_NV_draw_buffers, GL_NV_draw_instanced, GL_NV_draw_texture,
GL_NV_draw_vulkan_image, GL_NV_explicit_attrib_location,
GL_NV_fbo_color_attachments, GL_NV_framebuffer_blit,
GL_NV_framebuffer_multisample, GL_NV_generate_mipmap_sRGB,
GL_NV_gpu_shader5, GL_NV_image_formats, GL_NV_instanced_arrays,
GL_NV_internalformat_sample_query, GL_NV_non_square_matrices,
GL_NV_occlusion_query_samples, GL_NV_pack_subimage, GL_NV_packed_float,
GL_NV_packed_float_linear, GL_NV_path_rendering,
GL_NV_pixel_buffer_object, GL_NV_polygon_mode, GL_NV_read_buffer,
GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil,
GL_NV_sRGB_formats, GL_NV_shader_noperspective_interpolation,
GL_NV_shadow_samplers_array, GL_NV_shadow_samplers_cube,
GL_NV_texture_array, GL_NV_texture_barrier, GL_NV_texture_border_clamp,
GL_NV_texture_compression_latc, GL_NV_texture_compression_s3tc,
GL_NV_texture_compression_s3tc_update, GL_NV_timer_query,
GL_NV_viewport_array, GL_OES_compressed_ETC1_RGB8_texture,
GL_OES_copy_image, GL_OES_depth24, GL_OES_depth32, GL_OES_depth_texture,
GL_OES_depth_texture_cube_map, GL_OES_draw_buffers_indexed,
GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint,
GL_OES_fbo_render_mipmap, GL_OES_geometry_point_size,
GL_OES_geometry_shader, GL_OES_get_program_binary, GL_OES_gpu_shader5,
GL_OES_mapbuffer, GL_OES_packed_depth_stencil,
GL_OES_primitive_bounding_box, GL_OES_rgb8_rgba8, GL_OES_sample_shading,
GL_OES_sample_variables, GL_OES_shader_image_atomic,
GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation,
GL_OES_standard_derivatives, GL_OES_tessellation_point_size,
GL_OES_tessellation_shader, GL_OES_texture_border_clamp,
GL_OES_texture_buffer, GL_OES_texture_cube_map_array,
GL_OES_texture_float, GL_OES_texture_float_linear,
GL_OES_texture_half_float, GL_OES_texture_half_float_linear,
GL_OES_texture_npot, GL_OES_texture_stencil8,
GL_OES_texture_storage_multisample_2d_array, GL_OES_texture_view,
GL_OES_vertex_array_object, GL_OES_vertex_half_float,
GL_OES_viewport_array, GL_OVR_multiview, GL_OVR_multiview2,
GL_OVR_multiview_multisampled_render_to_texture
podzieliłem na dwie czsesci
Ostatni raz poprawiam. Potem kosz./YB3
Liczba postów: 2 529
Liczba wątków: 23
Dołączył: Jan 2019
Reputacja:
System: 21.3 Virginia
Środowisko graficzne: Cinnamon
Architektura CPU: 64bit
Miernik podziękowań 24%
02-12-2020, 19:45
(Ten post był ostatnio modyfikowany: 02-12-2020, 20:24 przez yahoob3.)
0 Zaraz ja podzielę na 4... stosuj te znaczniki, bo następnym razem po prześwietleniu sam sobie będziesz opisywał radiogram.
Ostatnie ostrzeżenie.
OK, nie dociera - post usunięty.
Liczba postów: 26
Liczba wątków: 5
Dołączył: Nov 2020
Reputacja:
System: 20.0 Ulyana
Środowisko graficzne: Cinnamon
Architektura CPU: 64bit
Miernik podziękowań 0%
0 Panie Yahoob3 Pan się nie denerwuje, bo szkoda zdrowia, ja jestem kompletnie zielony w linuksach jak juz wspominalem, ale chcialbym odwolac sie do czegos co zauwazylem, ze chyba problem lezy po stronie karty graficznej geforce GTX770M, z tego wzgledu ze jak zmienilem opcje grafiki na intela jedna stara gra cm0102 od razu ruszylo, co i jak moge zrobic zeby kart adalej dzialała??
Liczba postów: 2 529
Liczba wątków: 23
Dołączył: Jan 2019
Reputacja:
System: 21.3 Virginia
Środowisko graficzne: Cinnamon
Architektura CPU: 64bit
Miernik podziękowań 24%
0 Ja się nie denerwuję. Po prostu staram się egzekwować prawo jakie tu zostało ustanowione. Zazwyczaj twardej moderacji zarzucić mi nie można... ale "są pewne granice, których przekraczać... itd.
BTW Kolor skóry nie ma tu nic do rzeczy. Nie jesteśmy uprzedzeni do extraterestialsów.
Ad rem.
Do uruchomienia tej nieszczęsnej gry możesz po prostu przełączać kartę graficzną na intela. W sumie to do pozostałych działań na komputerze, nie wymagających wsparcia 3D w zupełności wystarczy.
Po zmianie aktywnej karty w Nvidia Server Settings wystarczy wylogować się i zalogować ponownie.
Liczba postów: 26
Liczba wątków: 5
Dołączył: Nov 2020
Reputacja:
System: 20.0 Ulyana
Środowisko graficzne: Cinnamon
Architektura CPU: 64bit
Miernik podziękowań 0%
0 Panie Yahoob3, temat do zamknięcia, po zmianie sterownikow karty graficznej z wersji 418 na 390, wszystko zaczelo hulac w jak najlepsyzm porzadku, dzieki za pomoc.
|